Fri. Mar 29th, 2024
FIFA-20-title-update-7

FIFA 20 launched on September 27th. However, FIFA 20 arrived on EA Access for early access and along with it, EA also launched the FIFA 20 Web App which is live now. But after all the efforts and hard work EA put into the title, fans weren’t happy with the Career Mode, leading to #FixCareerMode trending on Twitter following which EA had another big trouble to deal with as FIFA 20 glitch exposed players’ personal details. But EA Sports released a major patch to fix the games’ unplayable Career Mode. Earlier this month, EA released the patch update 1.07 which further improved various modes including the Volta Football and Career Mode. And now, EA has released the Title Update #7 for FIFA 20. Check out all the changes made below:

FIFA 20 Title update 7 Patch Notes:

The following changes have been made:

  • Increased the effectiveness of shots taken 15.24 meters/50 feet or closer to the target.
  • These shots will now be less likely to be impacted by error.
  • The impact of ball velocity and vertical ball velocity on all types of shots inside the box has been reduced.
  • The target, in this context, is the exact location of where the ball is expected to go, determined through a mixture of directional input, and the Shooting Assistance setting.
  • This change is intended to bring shooting closer in-line with how it is portrayed on the real-life pitch.
  • Improved accuracy of Ground Passes when performed in easy passing situations.
  • An easy passing situation generally occurs when there is no pressure or interference from the defending team, and when the pass is performed at a reasonable angle and distance.
  • This change does not impact Through Passes and Lobbed Passes.
  • Increased the speed of Ground Passes performed during Goal Kicks, Free Kicks, and Corner Kicks.
  • Penalty Takers will no longer move their heads once the Shoot action is performed.
  • The Penalty Taker’s head will lock to the middle once the run-up begins.
  • This change does not affect the ability to continue aiming the kick during the run-up.

Addressed the following issues:

  • Instances of a user-controlled player not being able to manually Player Switch to a different player during a Standing Tackle action.
  • This issue was affecting Player Switching with the Right Stick and the Player Switch button.
  • The camera was sometimes taking too long to transition during Goal Kicks and Corner Kicks.
  • Slightly increased the impact of high Attributes on error reduction for certain regular shot situations, such as high powered and under pressure shots.
  • The change impact all shots, including Finesse and Chip shots.

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