The Holodeck by NVIDIA is an amazing platform, where teams can come together to collaborate to improve productivity, and improve the whole creation process in the virtual world. Nvidia helps designer, peers, and stakeholders to collaborate in a 3D virtual environment. By getting rid of the geographical barriers, remote teams can easily conduct reviews and gain immediate visual, voice, and gesture feedback from the participants.
NVIDIA’s VR platform is now going to get new navigation tools, as it prepares to demonstrated it at the annual SIGGRAF conference held in Vancouver, Canada. The new tools of Holodeck are mainly designed for the areas of architecture, engineering, and construction. The aim is to bring innovative possibilities through the virtual world, not just to enhance the traditional processes.
With the recent addition of VR, users are now able to take command of the virtual space and make it into an ultimate work. Holodeck is mainly used to scale models on a podium with the ability to review, rotate. Models created in Autodesk 3DS Max and Maya, can explore floor plans, change lighting in order to view how the design appears.
The workflow environments allow importing of Dassault systems SOLIDWORKS Visualize models along with a larger footprint model of the AEC. Materials palette helps in providing support to the Holodeck library on editing, saving and reassigning of materials to model setup. Creating and joining private sessions has also now been improved after the addition of passcode protection.
Communication tools to share ideas with clients or colleagues is also enhanced. Whiteboards, drawing and measurement tools have also been refined to achieve greater accuracy. Video and 360 degree image capture has also been added to display the reference image in the respective video, an entire web-browser can now be launched from within the Holodeck VR environment.
The new features can now be accessed by the early access users, by updating Holodeck in their steam.